Combining eye sub tool into same uv map as body unwrap?

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Old 06 June 2013   #1
Question Combining eye sub tool into same uv map as body unwrap?

Ok so im creating a naked character model for a university assignment using zbrush/3dsmax/UDK and photoshop to improve poly painted textures in zbrush. First off im aware that the sculpt is not the best but for now time is short and i need to move on so my question is this.

I have my retopped mesh using zsphere and turned it into an adaptive skin and saved as a tool/ initialized zbrush and loaded the tool back. I then added some eyes as a sub tool. Ive researched how to unwrap in both 3ds max and zbrush using UV master but whats the best way of getting the eyes unwrap in the same UV map as the body unwrap?

As i mentioned earlier i will be using polypaint/spotlight to get my base texture/tones. So i need all that texture for body and eyes to be within one map. So i can export from zbrush into photoshop. This how the model looks so far

Thanks in advance for any help.


 
Old 07 July 2013   #2
Re:

Hi mrkoo,

In your 3d program (max, maya, etc) you can copy UVs from one object and paste them on another map so they are all together. I am not sure if it is possible to combine UVs into one map in zBrush. zBrush has some basic UV tools but it isn't the best at manipulating UVs.

Here's a thread for copying UVs in max:
Combining UVs in Max

As far as getting the actual textures and contents for the maps onto one map, you can do this Photoshop. There a lot of tutorials out there for Photoshop compositioning with zBrush. Use the magic eraser to erase all everything but the main content from your maps with multiple objects so they can be seen though each other. Then save files with the map information for both objects in one image for each map. As far as getting everything in the right position, in your 3d program, save an image of your UVs. Place it into photoshop when your are creating your maps and make sure the areas lines up so the map information you create goes to the right places on your objects.
 
Old 07 July 2013   #3
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