renderless machine 10,000$ +

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  06 June 2013
Arrow renderless machine 10,000$ +

so technically is it possible that u can build a render less machine i am thinking
some specs for rendering

Intel Xeon E5-4650 x4 processors physically
Intel® Server Board S4600LT2 motherbord that supperts 4 of them
and 32 gb of ram
and GeForce GTX 690

my boss wants no rendering time like max to 5 min like if a render is 25 min the it should be like 5 min tops can it be done or not

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jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

If your talking Mental Ray/Vray/Renderman type rendering, then no. Those chips are designed for scientific/financial applications.

-AJ
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  06 June 2013
yes i am talking about Mental Ray/Vray/Renderman type rendering
if not then how can it be build
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Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

Can you provide a little more info about your projects? Are you rendering large single frames that take a while, or animations with lots of frames that don't take long each? Whats your budget?

-AJ
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  06 June 2013
yes i am rendering large single farm that takes a while a lot longer but the machine that i already have its xeon processor that is more then 5 years old it is like 2.0 and 8 mb l2 cache no l3 cache ,
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Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
the current processor that i am using here is the compression to that with i7
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

Have you looked at spiting your images up into tiles and sending the individual tiles to different machines on a farm?

-AJ
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  06 June 2013
i don't have a render farm i only have one another machine and am already using that as second rendering machine i use both methods split image or send single frame on that and in the meanwhile work on my machine for some more final changes
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
did i mention i have reduced the rendering size to 1920x1080 from 3096k res, at least i need that to look the images clearer look good in a 42inch led screen when presenting the image,
and after the presentation i need quick iteration like in 2 days max
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

If your comfortable with using tiles, than its probably best that you get a small farm of either dual or single socket machines going. Most software comes with rendering clients as part of the license, so that shouldn't be an issue.

-AJ
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Last edited by AJ1 : 06 June 2013 at 07:45 PM.
 
  06 June 2013
but is it effective for me like doing all the rendering preparation to send one single frame on a render farm and what about http://www.boxxtech.com/
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Intel I7 Quad Core Enhanced Performance Processor 4.5ghz 1
16gb Ddr3-1600 (2 Dimms) 1
Nvidia Geforce Gtx 680 2gb - (special Order) 1
120gb Ssd Sata 6gb/s 1
24gb 2.5 Ssd Cache Hard Drive (paired With Non-ssd Drives Only) 1
1tb 7,200rpm Sata
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

Your really going to have to provide more information about your projects. What software do you use? What resolutions do you render? How long do your renders take?

When I would do renders for large banner ads or billboards, I would split my images up into 4x4 tiles, and send them to a farm of 10 machines. Sometimes the images could top 16K pixels across, and take an hour to render across 10 machines. Its a pretty common way to work.

You also don't need a GPU in your render slaves.

-AJ
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  06 June 2013
mainly for architecture renderings and 3ds max and vray, but the thing is that if am going above 3000k render i would be happy for a rendering farm since i am only rendering at 1920x1080 for final render and 1280x720 for semi tests and in house iteration for some quick design changes and do u know how painful it is to setup a network render every 5 min later plus u need 4 to 5 systems which cost around 14k to 16k dollars 16 thousand dollar spending on 4 machines and making it a render farm is good or spending 9k dollars on one single machine i am only 1 guy here have to do every technical thing my self
__________________
Best Regards
jibran baig
3d Generalist | Technical artist
itsmejab@gmail.com
http://jabranbaig.wordpress.com/
 
  06 June 2013
Hey man,

I'm not sure where your getting your numbers from, but in the US, a really screaming single socket render slave can be had for under 2000 USD. A mid range dual socket node could run 4000 USD. The quad socket nodes aren't meant for 3D rendering.

If your using Backbuner for your rendering, all you need to do is save your scene file and refresh the job to run a new iteration. Using Cinema4D and Net Render is even easier.

-AJ
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