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Old 06-12-2013, 11:27 AM   #1
Kareeem
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Karim Rehimi
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Bremen, Germany
 
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Highpoly (Cartoon) Modeler/Texture/Shader Artist wanted for Freelance

Hi guys,

we are looking for one or two skilled Highpoly Freelance Artists. Its recommended you...

... have at least 3 years of experience in the industry and/or a strong portfolio in the particular field.
... have knowledge of cartoon style modeling and texturing ( only environments )
... use 3ds Max 2012
... work from your office

We cant give away many details without NDA but I can say this:

You will create complete cartoon scenery environments of a fantasy world in highpoly with 3ds max.
For your information: No Characterartists needed!

If you see your self qualified please contact us via kontakt[@]polygonfabrik.de.
Please put the name of this thread in the email header, thanks!

Kindly

www.polygonfabrik.de
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Old 06-13-2013, 09:31 AM   #2
ebasta
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pippo disney
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Your site URL does not work.
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So...this is the victory we longed for.
 
Old 06-13-2013, 03:48 PM   #3
unc0nnected
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Ryan Wiancko
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Quote:
Originally Posted by Kareeem
Hi guys,

we are looking for one or two skilled Highpoly Freelance Artists. Its recommended you...

... have at least 3 years of experience in the industry and/or a strong portfolio in the particular field.
... have knowledge of cartoon style modeling and texturing ( only environments )
... use 3ds Max 2012
... work from your office

We cant give away many details without NDA but I can say this:

You will create complete cartoon scenery environments of a fantasy world in highpoly with 3ds max.
For your information: No Characterartists needed!

If you see your self qualified please contact us via kontakt[@]polygonfabrik.de.
Please put the name of this thread in the email header, thanks!

Kindly

www.polygonfabrik.de


So when you say high poly are you meaning next-gen quality(10's or 100's of thousands of tri's) or do you mean like architectural quality(millions of tris') ? Are these models going to be unwrapped or vertex painted? Just curious as to the technical nature of the work.. thanks!
 
Old 06-13-2013, 04:49 PM   #4
Kareeem
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Karim Rehimi
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Bremen, Germany
 
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Posts: 72
Quote:
Originally Posted by ebasta
Your site URL does not work.
Sent a PM.


I am sry, seems i messed it up with the url input. If you copy it to your browser it should work

Quote:
Originally Posted by ebasta
So when you say high poly are you meaning next-gen quality(10's or 100's of thousands of tri's) or do you mean like architectural quality(millions of tris') ? Are these models going to be unwrapped or vertex painted? Just curious as to the technical nature of the work.. thanks!


By high poly i mean " as much polies as you need!". If thats a million, thats fine but you dont always need turbosmooth or something similar for a highpoly look in my opinion.
Some objects of course need to be unwrapped. Vertexpaint is a mothod we use sometimes.
These environments will be rendered for background graphics.
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Old 06-13-2013, 04:49 PM   #5
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