Tomb Raider, Gabriella Liv Eriksson (2D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  06 June 2013
Tomb Raider, Gabriella Liv Eriksson (2D)

Title: Tomb Raider
Name: Gabriella Liv Eriksson
Country: Sweden
Software: Photoshop

Digital illustration, my tribute to the original design of Lara Croft. Painted in Photoshop using a tablet, based on my own figure reference.
  06 June 2013
Hehe, nice oldschool feeling, and you have definitely achieved the genuine TR atmosphere with all the objects on the pic.
Lara is fit, has nice boobs as always, strong arm and the chic red shades.
Keep it up!
- observe... it can only achieved by understanding -
  06 June 2013

I like her pose. You did a great job with the dynamics of the pose and the shape of the body with that perspective. And the lighting from the flare works really well as well (especially when its reflected on her shades). However, the level of rendering seems kind of unfinished. I can understand the darkness of some of the areas (like the rocks and the extended leg) but it gets really flat and heavy, especially on the boot of her extended leg (looks like a cut out). Some more development of the form of the rocks and her legs to show subtle lighting and form would've helped. The forced downward perspective is nice though, and I'd say her arms are the best part (particularly the left one; I love how you were able to capture the muscle formation of her arm with the reflected light from the flare). Overall, there's a lot going for this piece. Keep it up. Nice job.
  06 June 2013
Palette and style are a really solid recall to the original.
Come, Join the Cult - Rigging from First Principles
  06 June 2013
that left arm of hers could throw a punch
  06 June 2013
Always loved Lara's old looks.
Great job there
Do What Thou Wilt - Crowley
  06 June 2013
Nice job!
  06 June 2013
I like it a lot. That left arm is definitely the standout part of the piece, based solely on the amount of detail. If I was to critique anything, I'd suggest trying to bring up the level of detail in the rest of the image to match it, but then the arm would lose the honor of being special. Tough choice.

But composition-ally speaking, it's a great overall shot. the eye is instantly drawn to Lara, and then the secondary flare, which is what I think you intended. She's got a great silhouette, and you captured weight and balance in her pose.

  06 June 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:05 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.