Stone & light

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Old 12 December 2003   #1
Stone & light

Earlier version:

My first post here. (I couldn't get the [img] code to work...) I wasn't thinking in terms of emotion when I drew this, but I'd like some suggestions on how to improve this image to evoke a feeling. Perhaps, melancholy, or nostalgia, or something similar.

BTW - What are fanboy comments?

(updated with earlier version of the same scene)
The *Claw*

Last edited by BClaw : 02 February 2004 at 08:19 PM.
Old 12 December 2003   #2
from my personal view,
it evoques a sence of warmth and serenety, even tranquility.

p.s. no idea about fanboy comments!
click Dreamz to my homepage
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Old 12 December 2003   #3
fanboy comments are comments from someone who is just something like a fan. like "you are the best and I could never draw like that". usually someone who doesn´t understand art and can´t draw.
Old 12 December 2003   #4
Looks good. My only comment would be (and this could be a gamma issue on my end) is that the stone on the inside looks a little too bright for a sunset. I would apply a darker shadow or more contrast to the shadows to make this image (pardon the expressiON) "pop" more.

In the same breath, I think that the shadows near the window would be muddier and would fade up since the sun is so low to the horizon and it's angle of incidence would probably hit the bottom of the windows before hitting the carpet.

I believe i see a reflection of whatis behind the viewer in the background in the center plate. Is there any way to pull back to let this frame the scene a little bit? or does that camera position not read well?
John Athayde
Meticulous |

Mesh Warping in Shake Macro
The Sandbox - all CG short film from 2005
Old 01 January 2004   #5
I think it looks nice. I agree the shadows are a bit brite for a sunset. Though it is pretty. Has the warm feeling to it aswell.
I've gone crazy how baout you? Tea? Coffee? Sugar? All of the above?
Old 01 January 2004   #6
Thanks for the suggestions and comments, Dreamz, Bigpet, Boboroshi, and Keiyentai. I've been concentrating on the Alienware Challenge, but I'll get back to improving this image soon. I'll lighten the shadows and pull the view back a bit, as suggested. :-)
The *Claw*
Old 01 January 2004   #7
Hmmmm. It dosn't really stir any emotions in me. It seems very empty. U can probably see what I mean. Keep going. Stained glass looks good. Although it's wierd having a chrch thing in a tropical place like this...
Due to power conservation, the light at the end of the tunnel is temporarily turned off.
Old 01 January 2004   #8
Peace BClaw,

I'm seeing a sunset and a very tranquil solarium. There are strong Fire, Stone, and Metallic elements in this scene. The Fire is transfered by the sun, the Stone (earth) by the marble structure and the trees outside, and the Metallic elements with the window frame and glass.

The element missing in this piece that would completely balance it out is Water. Water has an emotional communication that other elements do not achieve. What you can add to the scene is some vapor, a fountain, a spilled glass, or whatever wateresque thing that you think communicates the intended mood.

This would be best achieved by placing a lightsource inside the solarium.

just my 2cents
Haider Kaiser Basravi
Digital Artist

I hope I have not offended anyone by my style of critique.
Old 01 January 2004   #9
Ooo, and for "crack child" level, try some subsurface scatering on the marble. since it's backlit, should be exceptionally swank.
John Athayde
Meticulous |

Mesh Warping in Shake Macro
The Sandbox - all CG short film from 2005
Old 01 January 2004   #10
Thanks for the suggestions guys!

hkbasravi: Great idea to add an element of water! I think I'll try that!

Boboroshi: I'm planning on dimming the shadows as you suggested. What is subsurface scattering?

I'm going to have time to get back to this sometime this week.
The *Claw*
Old 01 January 2004   #11

"All non-metallic materials are translucent to some degree. This means that light scatters inside the material before being either absorbed or leaving the material at a different location. This phenomenon is called subsurface scattering."
John Athayde
Meticulous |

Mesh Warping in Shake Macro
The Sandbox - all CG short film from 2005
Old 01 January 2004   #12
The modelling is quite clean and crisp but is also detailed and well built. I believe that any emotive content in an image such as this would have to be derived almost solely from lighting and atmospheric effects (assuming that you don't want to change the geometry substantially)

At the moment the lighting is very flat and detail in the sky is hidden by reflected detail in the glass. The flatness is in particular due to the balance across the image with the sun directly in the view I feel. Perhaps try experimenting with a more colourful structured and brighter sky while reducing the ambient lighting and perhaps playing with some volumetric lighting in the interior.

Lots of potential here just needs some lighting experiments I think, good luck.

p.s: I find the term Fanboy is usually used abusivly when refering to someone that is just trying to let the artist know how much they appreciate their work (something that is often better the the deathly silence) but can sometimes lots of these quotes can clog up threads.
Frank "The Rookie" Dodd
Old 01 January 2004   #13
I agree with the last post, this image has tons of potential, but seems a little flat still. It looks great so far though.

The comment that I have is about the composition. I think this is an element that is contributing to the "flatness" that we are feeling. It is way to central for my taste. You have two exact palm trees at either side, the image is cropped at the exact same angle along the windows, and the sun is directly in front of us and the camera is pretty much perpindicular to the back wall. The composition is static and dosn't draw us into the image, our eye dosn't move around the image. When dealing with single image works (as opposed to animations), composition of image is paramount.

I think fundamental tweaks like that will really change the feeling of the image even without having to do the "high-tech" changes like surface-scattering.
Old 02 February 2004   #14
content and reasoning

I agree with some of the previous comments that water is needed here as a balancing element compositionally, but I have a more basic problem. This image doesn't work for me in terms of content.

There's a reason why you rarely, if ever, see stained glass in the tropics. In fact, I don't think I've ever seen a large scale stained glass pattern in a tropical setting. Stained glass was developed to create pools of color in the otherwise monochromatic and frankly dark cathedral structures of the 12th and 13th centuries. Had Christianity evolved in a tropical setting that likely never would have happened because there would have been plenty of vibrant colors to see year round and a totally different aesthetic sense would have developed. So, basically, when I see stained glass used to replicate the beauty of natural colors right next to already beautiful natural colors, I have to question the need. If you've already got a beautiful sunset, why filter it?

If you're satisfied with the image as it is progressing now, then disregard my comments, but if you feel like something is amiss then maybe consider the relationship between natural and artificial color as produced by stained glass, and explore that dynamic with your image.
Old 02 February 2004   #15
Talking Thanks for the comments!

Thanks for all the comments! I'm about ready to get back into this now. I'm going to pull the shot back, angle it a bit, and see what I can do about adding some atmospherics to it, then I'll repost.
The *Claw*
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