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Old 05-30-2013, 05:31 PM   #1
Bakia Parker
Hyattsville, USA
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HELP!! Squash and Stretch Rigging in 3Ds Max

The Links below are two riggs I did using Maya. I wanted to know if anyone knows a way to get the same squash and stretch (preserving volume) results using 3Ds Max CAT and the Skin Modifier. I heard that using an Expression Controller is one way of doing it but i have no idea where to find documentation or tutorials on the process. Can anyone help PLS.
BTW i am using 3Ds Max 2011
Old 05-30-2013, 05:31 PM   #2
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