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Old 05-20-2013, 03:44 PM   #1
Mr-Evil-studio
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S-300 SAM Missiles

hello every one long time im not make any work here & this is my new project ( S-300 SAM Missiles )
program ues : C4D r11.5
C&C u a welcome
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Last edited by Mr-Evil-studio : 05-25-2013 at 11:09 PM.
 
Old 05-22-2013, 06:37 AM   #2
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Hey man,

Could you maybe post a few links to your main reference images? Could you maybe write us a few lines as to what the model will be for? Is it for a game engine, or a realistic high poly model? It would also help to see some wire frames.

-AJ
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Old 05-22-2013, 09:36 PM   #3
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Quote:
Originally Posted by AJ1
Hey man,

Could you maybe post a few links to your main reference images? Could you maybe write us a few lines as to what the model will be for? Is it for a game engine, or a realistic high poly model? It would also help to see some wire frames.

-AJ

yes u a right , a realistic high poly model because i love any thank abut war
and im upload image for my work
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Old 05-23-2013, 08:12 AM   #4
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Looking at that reference image, your proportions seem off. The picture shows that the section above the headlight should be longer so that the slots are more stretched. Also, the dividers that make up the grill should be narrower as they seem quite bulky atm.

The rear part at the top should be rounder as well I think, cause the reference image shows nice rounded reflections at the top where as you have sharper corners.
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Old 05-23-2013, 09:31 PM   #5
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Quote:
Originally Posted by Snipes-nl
Looking at that reference image, your proportions seem off. The picture shows that the section above the headlight should be longer so that the slots are more stretched. Also, the dividers that make up the grill should be narrower as they seem quite bulky atm.

The rear part at the top should be rounder as well I think, cause the reference image shows nice rounded reflections at the top where as you have sharper corners.


Thank you for your remarks, but I have not finished to the extent now all well many parts unfinished As for the slots, which in the foreground I think it is faulty, but this does not stop with a simple change in the model, of course I'm kidding, you will interested in these small details, and thanks again for your feedback
 
Old 05-25-2013, 11:14 PM   #6
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hello there
here new details

Last edited by Mr-Evil-studio : 10-02-2013 at 08:12 AM.
 
Old 06-01-2013, 10:35 PM   #7
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new update details

Last edited by Mr-Evil-studio : 10-02-2013 at 08:13 AM.
 
Old 06-09-2013, 10:25 PM   #8
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new details

Last edited by Mr-Evil-studio : 10-02-2013 at 08:14 AM.
 
Old 06-21-2013, 09:51 PM   #9
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new update for my work

Last edited by Mr-Evil-studio : 10-02-2013 at 08:15 AM.
 
Old 06-22-2013, 11:29 AM   #10
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Detailing looks good. Though there are some pretty visible normal errors which you might want to address

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Old 06-23-2013, 09:04 AM   #11
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thank u for your comment Snipes-nl , i w'll fixed this error
 
Old 07-09-2013, 11:03 PM   #12
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new update
i hope u like it
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Old 07-09-2013, 11:23 PM   #13
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Good detailing so far.
As far as I can see you try to model the base part out of one single mesh which results in various problems. Have a look at the grill section in the front. In the photo reference you posted you can see that the vertical grill struts are behind a lid that covers the top of those struts (the piece with the three handles mounted on it). In your model you "carved" those out of a single block, flush with the top lid. That doesn't only make the modeling trickier, it also won't result in the look of the real piece. The reference photo doesn't show this area up close so it could be that I am wrong but it looks like the lid is on top of those struts.
the windows on your model seem to be set on top of the surface while on the real vehicle they are inset into the surface.
How did you do the oval shaped insets on the side? Did you bool them into the surface? I can recommend modeling those proper into the surface and meshsmooth the mesh so you also get a nice bevel on those edges for catching highlights later.
Post a few wireframes that can help detecting weaker spots.

Keep up the progress!

Cheers
Andre
 
Old 07-10-2013, 09:19 AM   #14
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thank u ACantarel for your comment
my be u right abut the windows , but i don't now what edge u mean ???
 
Old 07-11-2013, 07:14 PM   #15
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Here's a small review picture which shows what I mean in an easier way:




It would also help if your work in progress pictures are bigger and if wireframes are provided as well. I recommend you remodel the front grill section to accommodate the look of the struts and the lid. Also double check the proportions of the parts like the windshield of the drivers cabin for example and the aspect ratio of the panel between the wheels. Are there any good side view photos available you could use as a guideline?

Looking forward to more progress!

Cheers
Andre
 
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