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Old 05-20-2013, 02:05 PM   #1
slouchcorp
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X-Particles V2 Available now!




X-Particles.com are pleased to announce the next release of our flagship particle system will be released on Wednesday the 22nd of May at 11AM Gmt.

X-Particles v2 will come in 2 flavors Standard and Pro.

• X-Particles Standard costs 149 Euros. Upgrades from version 1.2 are available and cost 40 Euros.
• X-Particles Pro costs 249 Euros. Upgrades from version 1.2 are available and cost 135 Euros.


New features in version 2

• new core engine
• multithreaded emitter
• up to 1 billion particles
• 21 particle modifiers
• Xpresso nodes)
• new skinner object
• SPH Fluids
• Constraints
• online updater
• and more...

X-Particles V2 is a massive leap forward in particle technology for MAXONS cinema4D
giving you the ability to work with unheard of particle counts and having full control over every aspect of your vfx job.

Quote from David Drayton (neosushi) "It's like art direction for particles!!"

For further information please visit http://www.x-particle.com/
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Last edited by slouchcorp : 05-22-2013 at 10:24 AM.
 
Old 05-20-2013, 02:22 PM   #2
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Congratulations! Can't wait to order, and thanks for keeping the prices reasonable.
 
Old 05-20-2013, 02:30 PM   #3
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your welcome i think the price hits a sweet spot for most not over the top in relation to what your getting "lots of bang for your buck!" and xp has a great future.
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Last edited by slouchcorp : 05-20-2013 at 03:40 PM.
 
Old 05-20-2013, 03:05 PM   #4
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Looks like a very fair price for a massive upgrade to C4D.
 
Old 05-20-2013, 03:31 PM   #5
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My jaw hit the floor when I read the upgrade price (in a good way) but I will shh up before you change your minds!! Can't wait to play.

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Old 05-20-2013, 04:23 PM   #6
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We just got a proton beam project that this is going to be perfect for. Having used Xparticles on some major projects last year I can tell you that on top of brilliant software Mike and the crew have fantastic customer service, which has made our company very loyal to them. We've recommended them several times to others and don't hesitate to do so when the opportunity rises. They deserve success.
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Old 05-20-2013, 04:31 PM   #7
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it seems that the Xp new mesher ('Skinner' ) is similar to RealFlow ! that sounds excellent !

Just for this sooooo missing and important new mesher, I'll will be an Xp customer :P !
 
Old 05-20-2013, 04:40 PM   #8
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our cache object also has a RF exporter inbuilt
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Old 05-20-2013, 05:00 PM   #9
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Quote:
Originally Posted by slouchcorp
our cache object also has a RF exporter inbuilt


Importer as well?
 
Old 05-20-2013, 05:03 PM   #10
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Quote:
Originally Posted by Mr.Tyler Durden
Importer as well?

Yes, it can read a folder of BIN files on the fly. When building a cache you have the option to use the XP cache format (with compression) or write to RF BIN files.
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Old 05-20-2013, 05:18 PM   #11
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Congrats, looks great. Really appreciating the enthusiasm with plugin devs lately.

This new volumetric system, does it cast and receive shadows? Is it compatible w/ Physical render/Motion blur? Is it quick to render?

Can X-particles compute and cache parameters such as particle density/velocity, so that it might be used with this new KrakatoaSE plugin?

It's going to be an expensive month for plugins, what with this and the new Effex plugin.
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Old 05-20-2013, 05:25 PM   #12
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Congratulations on the release! The new stuff looks brilliant.

/Filip
 
Old 05-20-2013, 05:29 PM   #13
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Originally Posted by ThePriest
Can X-particles compute and cache parameters such as particle density/velocity, so that it might be used with this new KrakatoaSE plugin?


you mean Krakatoa SR for Cinema 4D? It might support the particles as well. And wont cost anything expect the License from Thinkbox.
 
Old 05-20-2013, 06:12 PM   #14
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I am wondering that does that "liquid mesher" support motion blur?
In demoreel there is no motion blur in liquid renderings.

I would love to see liquid mesher with motion blur support in physical renderer and with vray
But it probably will need some kind of Point Level Animation?
 
Old 05-20-2013, 06:16 PM   #15
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Quote:
This new volumetric system, does it cast and receive shadows? Is it compatible w/ Physical render/Motion blur? Is it quick to render?


quick phy render with shadows.

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Last edited by slouchcorp : 05-20-2013 at 06:22 PM.
 
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