Epiphone Banjo

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Old 05 May 2013   #1
Epiphone Banjo

Since going back to school for electrical engineering I feel my 3D skills slipping so I am taking on a project to model my banjo in my free time. I will be using my banjo as reference obviously but I will post a few pictures for you people to compare my model to. Please comment and critique my work along the way, that would be appreciated.

Software I plan on using: Softimage XSI, Photoshop.

Thanks, Brendan
Old 05 May 2013   #2

Old 05 May 2013   #3
First update
got the shell of the body modeled out. Not much of an update I know.

Old 05 May 2013   #4
A fellow banjo player! I also play. Well, try to play. Not really much to comment on yet, but I look forward to seeing this one progress.
Old 05 May 2013   #5
Originally Posted by leigh: A fellow banjo player! I also play. Well, try to play. Not really much to comment on yet, but I look forward to seeing this one progress.

Haha, I try to play as well, I can't say I'm good at it though. Anyway last update for the night.

I'm having some polyflow issues with the ring that has the cut-out shapes. Its pinching but only visible on close-ups. I'll fix it up tomorrow.
Old 05 May 2013   #6
Hey man,

Looks like your off to a good start!

You could maybe try using hard edges to control the smoothing around that gap. I know I troll everyone's modeling thread with the same advice, but it can be a good technique in certain cases. Also try using instantiated models for cloned parts if your not already.

Old 05 May 2013   #7
Thanks for your input AJ, I prefer to use beveling over the hard edges function in XSI. As for instancing the multiple objects . . . I should have done that and I still might if I run into problems later.

Here's the next update I couldn't resist applying some materials and throwing in a HDRI (clearly an outside environment but that's fine for now).

Old 05 May 2013   #8
well I think i'm done modelling. Now onto textures and refining the materials. Also I need to think of a good scene to put this in.

Here it is. Also if anyone wants a different angle or an explanation of how I did something. don't hesitate to ask, I'm pretty open with my creation process.

Old 05 May 2013   #9
Ahh man I forgot strings, hahaha. How did I not notice that?
Old 05 May 2013   #10
Some Renders with textures

Old 05 May 2013   #11
nice details i love it
Old 05 May 2013   #12
Wow, that didn't take long. Impressive speed and a good-looking model.
Old 05 May 2013   #13
thanks guys, there is still a lot of texture work to be done I want to make it look more weathered and used. I'm currently trying to replicate the way the skin looks when it is all scratched which can be seen in one of my references and especially under the strings where a pick guard would be on a guitar.

Here is a quick sketch of an idea that I have in mind for a final image

I want it to be really warn looking maybe like an old photograph.

I might go Landscape with it as well.

any input would be nice, I rarely do full scenes.
Old 05 May 2013   #14
I think if you do them out of the house and not inside it will be better why because the sun or the sun lighting gives a more realistic picture i think is good idea good luck
Old 05 May 2013   #15
Mr-Evil-studio - an outside render you say? hmm I'll see what I can do, maybe a porch with a rocking chair. I'm starting to like that idea better than mine.

I haven't had an update in a couple days. so here's some shader tweeks and a high res image.

someone help me on the best way to age this banjo.
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