Why can't a child bone's translation be auto-keyed?

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Old 05 May 2013   #1
Why can't a child bone's translation be auto-keyed?

Why can't a child bone's translation be auto-keyed? Anyone know a way around this?

If I link the child to a control object in any way, the control's translation gets auto-keyed sure, but then the child bone no longer is linked to its parent appropriately.
 
Old 05 May 2013   #2
What do you need?
 
Old 05 May 2013   #3
I need the child bone to be auto-keyed. Or I need to be able to directly manipulate the child bone with a control object, but leave the parent bone / child bone relationship unchanged.
 
Old 05 May 2013   #4
You could try adding another PositionXYZ and Euler XYZ Controller using list controllers for position and rotation, set it to active and autokey.
 
Old 05 May 2013   #5
That doesn't seem to make a difference. Unless I'm misunderstanding you. To the child bone, I added a list controller for position, a list controller for rotation and added a second position and rotation controller respectively, then set the new controllers to active and I'm still not getting any auto keying.
 
Old 05 May 2013   #6
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