Normal mapping in 3ds max?

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  05 May 2013
Normal mapping in 3ds max?

ive been using max for years but generally for high res stuff where poly counts and render times dont matter. for smaller details i have always just used bumps, anything bigger than that and i just modeled it.

I recently got asked how to use normal maps and had one of those moments where you realize "S**t, i dunno."

can anyone point me in the direction of some good tutorials on normal mapping. found a fair few on youtube but most of them either only cover the first half of the process or rely heavily on plugins.

any help much appreciated.
 
  05 May 2013
Polycount is a good place to look. Lots of info on there.

Here's an in-depth wiki page:

http://wiki.polycount.com/NormalMap...rect=Normal+Map
 
  05 May 2013
Thanks for the pointers. appreciated.
 
  05 May 2013
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