3ds Max - trajectory editing

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  05 May 2013
3ds Max - trajectory editing

Hi there!
I use 3ds max an I have a pretty big problem. Unlike many other programs such as Maya, C4D, After Effects it's impossible to edit motion trajectory. You can reposition keys, but you can't edit trajectory as a bezier spline or anything similar. In Maya there's a tool called Editable Motion Path, in Cinema 4D you can simply edit animation trajectory, in After Effects (of cource, it's not a 3d softaware, but close) you can edit trajectory right in viewport too and than edit acceleration in graph editor, in 3ds max... .... ???
Is there any plug-ins, scripts, any solution to add this functionality to 3ds max? Please?.. (don't tell me about Path constrain please, I know it, but it's not easy, not efficient, not flexible...)
It seems to me I start to understand why animators dislike Max
 
  05 May 2013
It's not as powerfull and flexible as in the other packages you mention, but you can switch your keyframed animation path to in viewport editing:
Head over to the motion panel, press the "Trajectories" toggle button and enable the "Subobjects" button above (be sure that "Keys" active in the dropdown). Now you can select your keyframes in the viewport and manipulate them with the usual transform tools Move/rotate/scale
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  05 May 2013
Thanks. Yes, I know this functionality but it's not enough. Only one problem - we have no any bezier-handles on those keys.
 
  05 May 2013
So, isn't there any solution at all???
 
  06 June 2013
2 solutions: Use curve editor or change package.
 
  06 June 2013
Using splines and path constraints are easy to set-up, easy to manipulate, and very powerful. For instance when you have multiple spline paths and you can transition between them.
 
  06 June 2013
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