|05 May 2013||#1|
Join Date: Jun 2012
Normal Map Help
Hi all. I am facing some problem hope someone can help me. Thank you
I apply a shader on a building
Basically this building is consist of multiple objects. These objects share the same UV space (No over lapping)
I apply a flat 128,128,255 normal on a object. however I have some areas that is darker.
this is the problem
this is what I want the top surface to look like
After applying normal map
this is how the uv space look like for this object
the flat normal map 128,128,255
I don't know why it appears like that. Shouldn't it be a flat and not appear darker in some areas?
Thank you for the time in reading this.
|05 May 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|