|05 May 2013||#1|
Join Date: Mar 2005
Materials on Refracturing objects
So i'm a bit stumped on this. I have generated a fracture that has a refracturing occurring. Think "box falling down a cliff face refracturing on each collision".
The problem is the inside and outside grouping keeps redefining themselves and I have shaders changing from interior to exterior faces on each impact.
How can I overcome this?
"Yeap, im certain - I spent 50hrs making sure it was a cow"
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