|04 April 2013||#1|
Join Date: Apr 2013
Master UDK skills with Packt's new Book and eBook
Packt is pleased to announce the release of Mastering UDK Game Development, a perfect guide to developing and mastering UDK skills, making it possible to create a series of exciting projects all within the UDK Editor. Readers can enhance their game development skills using Scaleform, enabling them to create a 2D-style platformer, a spaceship rail-shooter, as well their very own customized HUD.
About the Author: John P. Doran is a technical game designer who has been creating games for more than 10 years. He previously worked at LucasArts on Star Wars: 1313 as a Game Design Intern. John is currently a Software Engineer at DigiPen's Singapore campus, where he tutors students on Computer Science concepts, programming, linear algebra, game design, and advanced usage of UDK, Flash, and Unity in a development environment. He has previously co-authored a book on UDK, UDK iOS Game Development Beginner's Guide.
UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. It provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films, and more.
With Mastering UDK Game Development, the reader will learn about the advanced aspects of UDK game development, ranging from the creation of a 2D-style platformer to building their very own Western-RPG style inventory system using Scaleform. The book comes complete with all the art assets and additional resources that the reader will need to create stunning content. There are detailed tips and tricks that show how to create environments and iterate on them quickly using Geometry Mode.
Table of Contents for the book:
Project One: Advanced Kismet - Creating a Third-person Platformer
Project Two: Terror in Deep Space
Project Three: Terror in Deep Space 2: Even Deeper
Project Four: Creating a Custom HUD
Project Five: Creating Environments
Project Six: Dynamic Loot
Project Seven: Managing Loot
Project Eight: UnrealScript: A Primer
Written as a series of engaging and practical projects, the book is aimed at people who want to take their game development skills to the next level. Each project contains step-by-step explanations, diagrams, screenshots, and downloadable content, making it easy for a reader with no prior experience to quickly learn UDK.
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