Multi Texture renamer?

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Old 04 April 2013   #1
Multi Texture renamer?

Well, I am the optimist in did!
Is there any plugin to multi rename textures?
I mean BOTH in mat slot and HDD drive?
So, the path should stay correct after runing the script.
....
To much optimistic?
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Last edited by okmijun : 04 April 2013 at 12:16 AM.
 
Old 04 April 2013   #2
What do you mean by HDD Drive? Just renaming .mat files? There are tons of renamers for renaming files in Windows, Advanced Renamer is a good one. As for the materials in Max, a good script to use is Interactive Universal Renamer - http://www.scriptspot.com/3ds-max/scripts/interactive-universal-renamer
 
Old 04 April 2013   #3
No mat files.... but textures,
egz>>>>> OBJECTs 1-1000 have 200 mats with 600 textures /to much but just for egz/
than with one or few click, rename BOTH textures on HDD, actually path for 3ds max, and in mat editor
like this door_diffuse_01.jpg becomes ANYNAME_doordiffuse_01.jpg
as in the hdd drive, as in mat editor,
like this D:\ANYNAME_doordiffuse_01.jpg also in mat diffuse slot the path is changed!
it is so complicated as it looks when it is written
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Old 04 April 2013   #4
Well, like I mentioned you can use Advanced Renamer for renaming files and folders. As far as updating the paths in Max, I would go with a script instead of a plugin for that. Scriptspot has tons of scripts, for just about every need. I remember seeing a script somewhere on there for managing paths, just do a search on there for "bitmap paths".
 
Old 04 April 2013   #5
Thank you anyway, but that didnt work
I rereaserch on scriptspot by "RENAME" tag, but no hope for my special problem!!!
:( :( :(
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Last edited by okmijun : 04 April 2013 at 10:36 AM.
 
Old 04 April 2013   #6
I am stupid, but can not explain to myself how BITMAP FILE NAME works

http://www.oferz.com/maxscripts.php

SET BITMAP PARAMETERS script
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Old 04 April 2013   #7
You're trying to batch relink materials after you rename the actual files right? I don't think this is really possible in max, or no one has made a script or plugin for it yet... There are scripts for relinking bitmaps if the folders have changed, but not if you change the filename. Because most scripts that look for the files, search by the filenames, and and relink them to the material. Also if you move the textures out of their correct folders, into the same folder as your max scene, it will still find them, because the materials remember the filenames. What you need is a script that can edit the strings for the full path including the filename in batch.

The only scripts that might do what you need, is -
Relink Bitmaps: http://www.scriptspot.com/3ds-max/s.../relink-bitmaps
File Path Finder: http://www.scriptspot.com/3ds-max/s...-light-versions

Last edited by Ian31R : 04 April 2013 at 03:20 AM.
 
Old 04 April 2013   #9
Thank you guys!!!
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Old 04 April 2013   #10
Just came across this script called Bitmap List - http://www.scriptspot.com/3ds-max/s...bitmap-list-net Looks pretty nice.
 
Old 04 April 2013   #11
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