Multi Texture renamer?

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  04 April 2013
Multi Texture renamer?

Well, I am the optimist in did!
Is there any plugin to multi rename textures?
I mean BOTH in mat slot and HDD drive?
So, the path should stay correct after runing the script.
To much optimistic?

Last edited by okmijun : 04 April 2013 at 12:16 AM.
  04 April 2013
What do you mean by HDD Drive? Just renaming .mat files? There are tons of renamers for renaming files in Windows, Advanced Renamer is a good one. As for the materials in Max, a good script to use is Interactive Universal Renamer -
  04 April 2013
No mat files.... but textures,
egz>>>>> OBJECTs 1-1000 have 200 mats with 600 textures /to much but just for egz/
than with one or few click, rename BOTH textures on HDD, actually path for 3ds max, and in mat editor
like this door_diffuse_01.jpg becomes ANYNAME_doordiffuse_01.jpg
as in the hdd drive, as in mat editor,
like this D:\ANYNAME_doordiffuse_01.jpg also in mat diffuse slot the path is changed!
it is so complicated as it looks when it is written
  04 April 2013
Well, like I mentioned you can use Advanced Renamer for renaming files and folders. As far as updating the paths in Max, I would go with a script instead of a plugin for that. Scriptspot has tons of scripts, for just about every need. I remember seeing a script somewhere on there for managing paths, just do a search on there for "bitmap paths".
  04 April 2013
Thank you anyway, but that didnt work
I rereaserch on scriptspot by "RENAME" tag, but no hope for my special problem!!!
:( :( :(

Last edited by okmijun : 04 April 2013 at 10:36 AM.
  04 April 2013
I am stupid, but can not explain to myself how BITMAP FILE NAME works

  04 April 2013
You're trying to batch relink materials after you rename the actual files right? I don't think this is really possible in max, or no one has made a script or plugin for it yet... There are scripts for relinking bitmaps if the folders have changed, but not if you change the filename. Because most scripts that look for the files, search by the filenames, and and relink them to the material. Also if you move the textures out of their correct folders, into the same folder as your max scene, it will still find them, because the materials remember the filenames. What you need is a script that can edit the strings for the full path including the filename in batch.

The only scripts that might do what you need, is -
Relink Bitmaps:
File Path Finder:

Last edited by Ian31R : 04 April 2013 at 03:20 AM.
  04 April 2013
Thank you guys!!!
  04 April 2013
Just came across this script called Bitmap List - Looks pretty nice.
  04 April 2013
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