Tail rig in Maya?

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  04 April 2013
Tail rig in Maya?

I'm new to this rigging part of 3D, and I'm currently doing a simple rig for a lizard or something. But the TAIL!? That one is a bit hard to rig... How do I rig it?

I kind'a want it to react as a dynamic chain, if you know what I mean? The tail consists of 7 joints, and it would be a pain in the ass to rotate each single joint to make the tail move/bend.

I kind'a want to be able to move only the tip of the tail, and the rest of it shall follow along. Is that possible? I HOPE SO!
 
  04 April 2013
umm, spline IK...?
 
  04 April 2013
Awright! It worked!

Thanks man
 
  04 April 2013
Originally Posted by Rasmus93: I'm new to this rigging part of 3D, and I'm currently doing a simple rig for a lizard or something. But the TAIL!? That one is a bit hard to rig... How do I rig it?

I kind'a want it to react as a dynamic chain, if you know what I mean? The tail consists of 7 joints, and it would be a pain in the ass to rotate each single joint to make the tail move/bend.

I kind'a want to be able to move only the tip of the tail, and the rest of it shall follow along. Is that possible? I HOPE SO!


Here's a demo video of my Universal Tail System.

https://www.youtube.com/watch?v=PLsQd95yn5M
 
  04 April 2013
Thank you! I'll definately check out your tutorial
 
  04 April 2013
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