Is early specialising risky?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2013   #1
Question Is early specialising risky?

Hello, I need your advice!
I'm still going to school and need to find the right choice concerning the study path.

Most important to me is modeling and texturing, but I could also imagine to produce short films like advertisements (so concept drawing to sound editing).
What I've always imagined as quite cool is to work in movie production, still, I guess that one person is only responsible for one job and I wonder if that would become too boring?! And, even more important, I read that I could easily end up unemployed or not earning enough money.

My questions are:
-Would it be better to start with studying something more basic like graphik design to be less dependent or would that be a waste of time?
-Who could be my employer, what could I work as?
-Can I work in movie production earning enough money and without having to do the same all the time?

I'd be very grateful if you could help me,

Franzi
 
Old 04 April 2013   #2
Looking for an employer before you have the skills to meet the needs they have isn't the right approach. You still have a very diverse idea of what you want to do so no need to specialize, that is usually what happens when an artist finds a specific aspect of work they truly have a passion for so they focus on that skill and master it more and more. Most creative fields aren't ones to pursue if your main goal is money or stability. Even though numerous jobs can eventually reward quite a decent living, stability isn't easy to come by.

I simply suggest you do what you enjoy, if you enjoy graphic design or find it interesting you should invest in it with time and maybe money if you feel the need to do so. This goes for any other interest be it modeling, animating etc. There isn't a use in external advice for what YOU as a person should do. We don' t know you like yourself, so find your passions and interests. When you are working on something and enjoying it you will eventually look at the clock and realize hours have flown by. That's when you know what you should do.
 
Old 04 April 2013   #3
Thank you =)
 
Old 04 April 2013   #4
I wanted to elaborate on this

First, I think that students should get a broad understanding of whatever field they want to enter. There are several reasons for this:
1. Companies might want someone who not only is strong in a particular area but can also fill in for other areas of need.,
2. You never know what specific sub-specialty in a field that you want until you get a broad based education in all of the areas of that field.

As an example, my daughter thought she wanted either character animation or lighting. However, when exposed to the whole animation pipeline, she found she prefers "particles and dymanics." She wouldn't have known this if she only studied character animation. Also, she has some strong secondary skills in other areas and can fill in for those needs. Keep this in mind.
 
Old 04 April 2013   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:53 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.