|03 March 2013||#1|
Join Date: Dec 2011
CG Artist Career Path
I'm in my last year of school and was wondering how some of you got to 3D modeling/sculpting, would a student coming out of a 3D course be able to go straight into modeling creatures? Would I have to take a concept art course instead of a 3D animation course? Would I start off modeling chairs (other prosaic things) and then move up to characters?
How would I be able to end up modeling characters when I'm older, what path? courses? jobs? should I take?
|03 March 2013||#2|
3D Artist / Developer
Join Date: Dec 2010
Its actually quite easy, you compare your portfolio to the standart of your desired work. As soon as you reach that standart you can work in that field.
Okay, it's an oversimplification, but it's the best general rule I can give you. The rest depends on your contacts / social skills, environment / location and some luck of course.
Edit: I just realized you were talking abour your last year of highschool.
Your best bet would be a general 3D course to start of and live drawing classes / anatomy / etc. to go with it. Just to see if it fits you and where your strenghts are.
You can go straight into production after a good CG course, but it really depends on your own drive and motivation and less on the course. If you manage to build up a nice portfolio it's possible, but first you have to dive into the matter and test things out.
Passion is the key.
Last edited by Zykras : 03 March 2013 at 10:38 AM.
|03 March 2013||#3|
Senior 3d Animator
Richmond Hill, Canada
Join Date: Sep 2006
If you're aiming for a big company, you'll be stuck doing background and minor objects for a long time. If you're going in to a smaller studio(TV, marketing, etc.) you can get ahead pretty fast, but don't expect to be doing many characters.
[Invivo Animation Reel]
|03 March 2013||#4|
Join Date: Nov 2004
You don't need concept art course for modeling characters. Making characters is bloody difficult compared to modeling chairs. Especially if you are aiming at next-gen games, or even movies.
You need so much more artistic eye than at any other modeling. Basically you're given a concept design, but often it's quite a simplified sketch, so you need to find references for each thing, find the best artistic choice based on your own vision. Anatomy and general form, stylization, it's all required. Also modeling clothes is quite complex.
Yet technically you need to know topology, unwrapping, and prepare different maps, such as normal map, SSS, etc. It's not a piece of cake. At such companies as Crytek you also need to rig and skin.
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