Auschwitz Birkenau, Vladimir Sitnik (3D)

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  03 March 2013
Auschwitz Birkenau, Vladimir Sitnik (3D)



Title: Auschwitz Birkenau
Name: Vladimir Sitnik
Country: Russia
Software: 3ds max, MARI, Photoshop, ZBrush

Auschwitz Birkenau concentration champ main enterance. 3D reconstruction.





Hi-Res link:
Auschwitz Birkenau 3D Concept 2560x1164

Comments are welcome...

Thanks.
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Sitnik Vladimir

3D Generalist Sitnik Vladimir web page
 
  03 March 2013
Very nice image. Amazing detail.
The only thing that bugs me are the train track corners...which are too tight for a train to go on them. Otherwise good job!
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  03 March 2013
Great details on the ground! May I ask how you create it?
 
  03 March 2013
Very impressive work. I do think that "mister Himmlers'" chin is looking a bit odd though, might be the light or the skin shading.

The details and information in this image are of very high quality. Well done!

Quite an iconic Gate if you ask me.

Conra 6
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Modelling & Texture artist
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  03 March 2013
Hi,

I've visited the camp and I think your image gives a piece of the "darkness" feeling I had there. A little bit "warm" maybe for me, but it is only my opinion. And it gives the old fashion style to the colors so...

Congrats.
 
  03 March 2013
Iconic illustration, tragic subject.
 
  03 March 2013
Quite realistic!
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Computer 3D graphics, behind the Scene.
 
  03 March 2013
great memory image for sad time
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Cheers Tomas


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  03 March 2013
Hi everyone... thanks a lot for you opinions and advices...

DLiang: I have generate a displace map in Zbrush based on ground texture. After I add all 3d details that intersect this displace surface for ground randomize look. If you want more information about how I done this I could write a some tips at my blog...

thenimlot : Maybe you are right but I don't fell that there is a big difference between my track corners and those that I saw in my references

cobra6 : Yeah, I agree with you. I lose a sss pass in compositing scene...





Hi-Res link gray render:

Auschwitz Birkenau 3D Concept 2560x1164 (GRAYSCALE)
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Sitnik Vladimir

3D Generalist Sitnik Vladimir web page
 
  03 March 2013
I like the overall environment. Shading and Texturing are Excellent. The characters are looking dull and they more look like made of silicon.


could you elaborate more about ground displacement and how you scatter the objects(small tiny rocks and details)

-dushyant
 
  03 March 2013
Originally Posted by sitnikvladimir: DLiang: I have generate a displace map in Zbrush based on ground texture. After I add all 3d details that intersect this displace surface for ground randomize look. If you want more information about how I done this I could write a some tips at my blog...


Thank you very much! I actually knew that technique but haven't thought about that.
again, awesome work
 
  03 March 2013
Thumbs up

WooooooooooooW. how long did it take to be finished?
 
  03 March 2013
Damn, so less comments, this is amazing work, I really love it!
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  03 March 2013
Originally Posted by farazsayyadi: WooooooooooooW. how long did it take to be finished?


Something about one year of my free time...

Originally Posted by JDMedia: Damn, so less comments, this is amazing work, I really love it!


Thaks a lot for your appreciating...
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Sitnik Vladimir

3D Generalist Sitnik Vladimir web page
 
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