03 March 2013 | |
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Graphic DemiGod Trainee
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Andy Wu
Texture Painter, Lighter
Academy of Art University
Burbank,
United States
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Multi-region UV export
I've been handed a model that has the UVs laid out in all 4 quadrants of the UV box, u-1 v-1 to u1 v1, and was wondering if it is possible that when I save out my texture maps that Mudbox will give me 1 psd file that has all 4 quadrants instead of one for each quadrant? So far, I've been taking the maps into Photoshop and piecing them together but it is somewhat exasperating and taking way too much time, especially with the number of maps and pieces I have.
If not, I suppose the alternate question, while not a Mudbox but a Maya question, would be how to place 4 different maps on a single geometry in different quadrants. Thank you! |
03 March 2013 | |
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Christoph Schädl
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Christoph Schädl
Austria
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nope mudbox will give you four files...
and here is the script to load them into your shader network... http://www.pixelcg.com/blog/?p=88 and if you use vray to render its able to read uv tiles... you just have to load one file with tags... http://www.spot3d.com/vray/help/may...itmap_names.htm and dont use negative uv tiles... place them all in positive space... __________________
ArtStation |
03 March 2013 | |
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Graphic DemiGod Trainee
portfolio
Andy Wu
Texture Painter, Lighter
Academy of Art University
Burbank,
United States
|
Just learned about the Ash script right before I checked in here, too. Thank you for your help!
Another question that I have though is if I make any edits to my maps in photoshop, how would I re-import that back in to mudbox as it is in different quadrants? Last edited by isaTiger : 03 March 2013 at 12:39 AM. |
03 March 2013 | |
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