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Old 03-12-2013, 07:19 PM   #1
draxido
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Normal map issues Zbrush to maya

Hi there.
So i am having some problems when exporting normal maps to be used in maya from zbrush.
I can create the map, export it and apply it to a mesh successfully, both with and without the Goz plug in. The problem I am having seems to be somewhere along the line, the texture map seems to be warping unusually, and I have no idea how to solve the issue.

I have done a whole tonne of google searches/forum searches and watched several video tuts on youtube, but I am still unable to figure this out.

If anyone has any experience with this and could help me out I would greatly appreciate it :]

Here are some Images to illustrate my problem.

UV layout


The normal map export


Both overlayed showing the warping.


Also, I apologize if this is the wrong section for this topic, was not too sure where it should go.

Thanks :]
 
Old 03-12-2013, 07:19 PM   #2
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