UV unwrap don't follow from maya to zbrush

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  03 March 2013
UV unwrap don't follow from maya to zbrush


I modeled human head in maya. Then i unwrap the UV in maya. I export the human head in .obj file.

The export setting of the .obj file are all on when i exported the head.
Group : On
Point Groups: On
Materials: On
Smoothing: On
Normals: On

When i import the head in Zbrush. I check if the UV are unwrap, but they are not.
It is like is Zbrush don't take the uv unwrap information from the .obj file.

I opened the .obj file in maya and the UV are still unwrap. It is obviously something in Zbrush. I don't know really well zbrush, but maybe i am doing something wrong.

Help me. Tell me step by step what to do in zbrush to import the human head and the uv unwrap from maya.

Thank you very much for all information.
  03 March 2013
Try exporting a .ma file from maya and opening that in Zbrush or just use goZ and see if that fixes it.
  03 March 2013
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