|03-11-2013, 11:15 AM||#1|
Join Date: Mar 2013
UV sizes (projection?)
Hey guys, trying to wrap my head around this but can't really figure out where in the process I'm doing something wrong. First off, this is one of my first attempt at UV mapping so.. hence me suspecting I might be doing something wrong in the process.
Iím trying to set up a UVW map for texturing in Photoshop later. Up until now Iíve discovered that more or less all of my sides becomes low res like, and I think Iíve discovered why. Some faces are huge. Or small in the UVW map because I resized them. I guess thatís why atleast.
Hereís a screenshot:
Thatís the backside of the bookshelf that Iíve enlargened so the texture looks ok, but the problem is that the faces becomes huge and canít fit inside the map.
Any solutions to this? I can always make the projection huge but that way I can't fit it inside the UVW map.
Hereís a zip file of the 3ds max save files and the number texture:
|03-11-2013, 11:15 AM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|