|03 March 2013||#1|
Join Date: Nov 2004
Painting normal maps
I have a simple model and I want to paint some normals on it.
I created a new paint layer using a normal map channel, but looks like is not working.
All I get is just black lines as if were painted on a diffuse channel... and once I export the layer just get a grayscale image, but nothing like a normal map.
Does somebody know how to paint a functional normal map??
( Just to be clear. I want to paint the map, not get it from a hi level sculpted mesh )
So far the only way I found to make it work is painting first in a bump layer and then convert it to a normal layer using the "normal map from bump" option, but im sure there must be a better way
|03 March 2013||#2|
Join Date: Mar 2003
you have to paint a pumbmap and convert them into a normal... there is no other way in mudbox....
you could do that with ndo in photoshop...
Last edited by oglu : 03 March 2013 at 02:37 PM.
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