Nyra ( realtime/game character- dx11 tessellation testing ), paul tosca (3D)

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Old 03 March 2013   #1
Nyra ( realtime/game character- dx11 tessellation testing ), paul tosca (3D)



Title: Nyra ( realtime/game character- dx11 tessellation testing )
Name: paul tosca
Country: Romania
Software: Maya, Photoshop, ZBrush

This is a test character of mine and this weekend i was playing with the new tessellation DX11 features inside maya 2013.5 Viewport2.0 as well as marmoset toolbag.

A few details on the specs of the character:
-high poly ( zbrush ) was around 25-30 mil polygons
-low poly around 25k tris
-textures 2048 head and 4096 body .. diffuse/ normal/displacement(height)/specular and transmission for head

On the software side i used zbrush for high sculpting , photoshop and maya for modeling.
For render i used maya directx11 ubershader with realtime displacement/tessellation.
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Old 03 March 2013   #2
some realtime maya viewport2.0 footage with the dx11 ubershader and realtime tessellation


http://youtu.be/L5fOwSmSaW8

and a couple more images

Below are some marmoset renders.





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Last edited by paultosca : 03 March 2013 at 10:32 PM.
 
Old 03 March 2013   #3
Below are some images from maya viewport2.0 using dx11 ubershader preset (playing with translucence , displacement and what not)








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Old 03 March 2013   #4
Some early renders from zbrush stage





Some normal map/displacement only screens from marmoset...






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Old 03 March 2013   #5
... weapons ..





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Old 03 March 2013   #6
and some wireframe and texture captures ...












I hope you'll enjoy this and all comments are welcomed.
Cheers,
Paul
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Old 03 March 2013   #7
Wow! Amazing work! Love the color sheme... and the textures are crazy!
Cheers!
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Old 03 March 2013   #8
amazing

this art deserves more reply .
great work .. especially head texture part . details are amazing .. and thanks for sharing textures ..
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Old 03 March 2013   #9
Woow. Amazing. Beautiful!
 
Old 03 March 2013   #10
Nice to see this piece posted here! Loved it when I saw her on ZBC. Fantastic worked with the materials/patterns/colors everything.

[plugged]

~t
 
Old 03 March 2013   #11
Thumbs up

Wow. This is insane man!!
My only crit would be that IMO her skin specular looks way too strong.
But that could very well be due to the strong lighting scheme.

That being my ONLY crit, clearly states i think this is absolutely superb.

Congrats!
 
Old 03 March 2013   #12
Unbelievable job!
Incredible attention to details!
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Old 03 March 2013   #13
And I like her hairs very much!
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Old 03 March 2013   #14
absolutely love it, the detail you got into your model really is astounding, PS4/xbox 720 ready? ;D
 
Old 03 March 2013   #15
Thank you all for the kind words , glad you like it

@lildragon thanks for the plugg ,i really appreciate it.

@j00st81
specs were those for ps4 (or so i was told) and time was a factor on developing this character (as always is in production :/ ) and did not get the chance to add some more details that i should have wanted to, especially on the material side of things ( spec_power/reflectivity or other maps that will help break the materials on the model and add to the overall visuals) ... it was meant to be just a quick prototype but i hope will find more time for tweaks over the weekends that will come and hopefully push it further as a personal project.

@Lukeman
you may be right , i am still getting the hang of the ubershader/lighting proper parameter setup ( might be too much translucency as well ) so definitely things can imporve on the shader/skin side alongside with all the other material looks like i mentioned above with a couple more maps for diversity.
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