Best way to start automotive modeling in maya

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  03 March 2013
Question Best way to start automotive modeling in maya

Hi guys, I wanted to start creating cars in Autodesk Maya and I was wondering what could be the best way to start creating them. Any tips?
  03 March 2013
Start learning the fundamentals of polygonal modeling first. Then try to follow tutorials that you can find. It will not look good the first time (couple times.) just keep practicing. Post your work in Work In Progress forums and ask for feedback.
  03 March 2013
In my opinion, the best way to create something like a car would be setting up your references in Maya, be it in the camera with loaded references, or be it with the "classic" way, with the planes and textures and all.

After that, define the lines of the car with curves. This is very helpful. You can then start taking the geometry out with lofts or the way you prefer.
  03 March 2013
Find some decent blue-prints online for the car you want and load those in as image planes to work off of and find references to go along with them. It may be a lot of trial and error to get the car right depending on your skill level. When I first modeled a car, I was still rather new to modeling so I was constantly building pieces and rebuilding them later because of errors or mistakes that I would find later on.
  03 March 2013
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