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Old 03-01-2013, 08:22 PM   #1
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Christoffer Andersen
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HumanIK as character picker

Hi guys

Sorry for another humanIK question

I have come under the impression, that I can map a custom rig to "character controls" under HumanIK. That way, using the character picker the HumanIK system provides on my own rig.

Is this even possible? I haven't been able to make it work.
I can map joints through the "characterization" thing, but haven't been able to start mapping controlers to the "character control" window.
Everything is just greyed out when I click on the blue button (the guy in the circle).

What would be the workflow of mapping controlers of a custom rig, to the "character controls" window from the HumanIK system?
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Old 03-02-2013, 06:09 AM   #2
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Richard Culver
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Maybe I am wrong here. But as I understand it you don't use the controls window when defining a custom rig. You do that in the custom rig view. Or maybe I don't understand the question. But when I choose a custom rig the controls window is greyed out and I can add controllers via the custom rig view. My experience is limited on this however. But my understanding is that the controls are controls for the standard HIK character and the custom rig tab is to assign controllers from a custom rig you already have built which has constraints and everything that drive the bones which have to be defined first. You don't use the Controls window for this. Use the 3D view where your prebuilt rig with controllers is and the Custom Rig Tab. I believe the purpose is to retarget an HIK rig animation to a custom rig of your own definition.

http://download.autodesk.com/global...n_us/index.html

Quote:
Custom rigs are typically driven by some combination of ikHandles, constraints and other miscellaneous nodes. The Custom Rig tab provides a visual interface for mapping your custom rig, and retargeting tools to transfer data from other HumanIK defined characters.


http://download.autodesk.com/global...n_us/index.html

Quote:
You must create a Custom rig mapping for your character to source animation streaming from MotionBuilder or from a local HumanIK character within Maya.
 
Old 03-02-2013, 10:37 AM   #3
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Christoffer Andersen
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Thanks a lot for your answer!

I think you got my question correct
I looked up the "custom rig" thing, and it looks like what I am after.
It also looks like it is a new feature for 2013 and I am unfortunately on 2012.

I will check it out when I jump on 2014 soon.
But thanks a lot for guiding me in the right direction
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Old 03-02-2013, 11:03 AM   #4
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Richard Culver
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I think it is updated in 2013 but it is a feature in 2012

Check these out:

http://lesterbanks.com/2012/11/crea...k-rigs-in-maya/
 
Old 03-02-2013, 11:58 AM   #5
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Christoffer Andersen
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Ahh! sweet

I gave up on it too soon I see

Thanks a lot for your help!
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Old 03-02-2013, 11:58 AM   #6
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