Human IK reseting on save?

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  03 March 2013
Human IK reseting on save?


I don't know if I've stumbled on a bug or I'm just being dumb but...

I like the look of human IK but I can't seem to get to square one with it. I'm trying to set the skeleton up and every time I press undo it snaps most of the bones back to their original positions and, even worse, it does the same when I save. I've tried pressing "save edits" but it doesn't seem to help. I've followed a tutorial from youtube who didn;t seem to experience this problem, and I can't find any reference to it in the manual.

Is this a known issue or am I being dumb, (I bet it's the latter...)
Showreel 2011
  03 March 2013
yeah i think its a bug. I had tried saving mid way through a characterisation before and it would lose the mapping. Try doing it all without saving, go through the full setup and then hit the lock to finalise the characterisation. This locks it and you can save/edit.

If you are having to rotate bones to get a valid TPose, then do the process in two steps.
Step 1: set a key on all bones on frame 0 to store your skinned bind pose, then frame 1 create your valid Tpose and key it all again. So you should have frame 0 as bind, frame 1 as TPose. Save.

Step 2: Now start your characterisation using frame 1 (you can use any frame to characterise). Go through the whole matching bones (just do one side and it should match the other side). After the names are all applied then lock at the end. You shouldn't need to undo bone matching, if you dropped the wrong one in there, just redrop the correct one in its place. Once happy you can extract the naming template also. Once the characterisation is locked you are good to go. Save as new name "filename_char" so you can go back to the original if you wish.
  03 March 2013
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