CGTalk > General Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-27-2013, 08:38 PM   #1
dante90ita
New Member
 
dante90ita's Avatar
portfolio
Fabio Siino
Palermo, Italy
 
Join Date: Jul 2010
Posts: 12
Send a message via MSN to dante90ita
Scorpion Rig : Issue about Spline IK

Hi guys, i'm a beginner rigger from Italy trying to improve my skills and that's why i just decided to rig the "Mech Scorpion" by Nicholas Silveira original post .
I want that if i move the head of the scorpion , automatically the tubes bend with it.
Just tryied Spline Ik that i thought it was the best solution but i can't reach the result i want.
Anyone have some suggestions about ?

 
Old 02-28-2013, 10:31 AM   #2
Leionaaad
rigger mortis
 
Leionaaad's Avatar
portfolio
Leonard Leon
generalist
freelance
Timisoara, Romania
 
Join Date: Aug 2004
Posts: 1,065
Send a message via Yahoo to Leionaaad
what exactly are you looking for and how did you placed the joints? can't see the joints on your image.
__________________
the one button to render them all
 
Old 02-28-2013, 01:01 PM   #3
dante90ita
New Member
 
dante90ita's Avatar
portfolio
Fabio Siino
Palermo, Italy
 
Join Date: Jul 2010
Posts: 12
Send a message via MSN to dante90ita
oooh Thank you so much for your time,

these are the bones



and i want that if i move the head , the tubes bend automatically.

something like this but more dynamic.


 
Old 02-28-2013, 01:22 PM   #4
Leionaaad
rigger mortis
 
Leionaaad's Avatar
portfolio
Leonard Leon
generalist
freelance
Timisoara, Romania
 
Join Date: Aug 2004
Posts: 1,065
Send a message via Yahoo to Leionaaad
the moving example uses the "normal" ik handle.
The thing with the spline ik is that you cannot control the joints or the ik hanle, everything is controlled by the spline.
Test this:
make a joint chain. 4 or 5 joints are enough. make a spline ik. select some cv's of the spline and move them around. The joints will move with it.
So, the best solution is to make deformers on the spline. Dynamic simulation will work as well.
for now, select a cv on a spline, in the animation menu set>create deformers>cluster. You then parent this cluster to the control objects.
__________________
the one button to render them all
 
Old 02-28-2013, 01:35 PM   #5
dante90ita
New Member
 
dante90ita's Avatar
portfolio
Fabio Siino
Palermo, Italy
 
Join Date: Jul 2010
Posts: 12
Send a message via MSN to dante90ita
thank again , this is awesome.
the last issue now is that the chain move only following the spline, how can i apply some deformers to spline ?
 
Old 02-28-2013, 02:15 PM   #6
Leionaaad
rigger mortis
 
Leionaaad's Avatar
portfolio
Leonard Leon
generalist
freelance
Timisoara, Romania
 
Join Date: Aug 2004
Posts: 1,065
Send a message via Yahoo to Leionaaad
cluster deformers. I described in my previous post. Select a cv, apply a cluster deformer. The cluster deformer has a trasnform, you can manipulate it like any other object.
__________________
the one button to render them all
 
Old 02-28-2013, 02:15 PM   #7
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:53 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.