CGTalk > General Techniques > Texturing and Surfacing
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-24-2013, 10:28 AM   #1
Kinematics
187
kinematics
CG Artist
USA
 
Join Date: Sep 2002
Posts: 825
Send a message via MSN to Kinematics
256x256 normal map works better then 2k?

Hello everyone, I will post images tomorrow but in the mean time I am hoping someone can shed some light on this. I am using Maya2012 with Zbrush & Xnormal for map generation.

So I sculpted a human body and generated a normal map for the low res. I must have made a mistake in the settings but I made a 256x256 normal map in .tga. The results were pretty good, detail and muscle definition all worked out. Hardly any visible seams between the UV shells.

Interesting enough, when making a 2k version thinking that it should be even better. I get the worst results i've ever seen and the seams between the UV shells are very obvious.

Is there a logical reason behind this or did I click something wrong here?

I've tried selecting all edges around the shells and making those hard edges. Everything else is a soft edge. Any ideas? Thanks.
 
Old 03-09-2013, 03:22 AM   #2
olivierth
Looking for work
 
olivierth's Avatar
portfolio
Olivier Thériault
Modeler looking for work
Montreal, Canada
 
Join Date: Jan 2006
Posts: 832
Images would help understand.
 
Old 03-09-2013, 03:22 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:16 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.