Thea Render for 3dsMax - Just Arrived!

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  02 February 2013
Smile Thea Render for 3dsMax - Just Arrived!

Dear friends,

after a long development period, the 3dsMax integrated "live" plugin is now available! Please check our youtube trailer for the integrated plugin!

We would like to invite everyone to take a look at our related webpage that is dedicated now to 3dsMax plugin. We welcome to download and try the new integrated plugin and to make things easy, we have created bundle installer in the dedicated page.

Best wishes
 
  02 February 2013
1.does it support fur/hair?
2.is the previewer CPU based or GPU based..or both (hybrid)?
3. network rendering - how many free nodes?
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  02 February 2013
I never ever want to see a promotional video for a render engine again starting with a car render in a studio environment - this can even look good in scanline, it is SO unimpressive.
You guys seriously did an amazing and impressive job in coding this software and integrate it into max - why present it so weak?
Only thing that got my attention was the support for FlowGraph, that is really nice
 
  02 February 2013
Originally Posted by Destrega: I never ever want to see a promotional video for a render engine again starting with a car render in a studio environment.


Quoted for agreement. Very few dare show an interior that relies on light bounces.
 
  02 February 2013
Originally Posted by cresshead: 1.does it support fur/hair?
2.is the previewer CPU based or GPU based..or both (hybrid)?
3. network rendering - how many free nodes?
Since it uses Backburner, I'd assume it's the same for scanline and MR.

I noticed 2 GPU modes out of the list of 5 or so rendering modes. Interesting to say the least
 
  02 February 2013
Looks really awesome. I will download the trial later to give it a try.

Is there going to be a Maya version?
 
  02 February 2013
from the youtube comments:

About the previewer it support all the renderers including in Thea standalone so it is CPU based but GPU will be released as free upgrade.
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  02 February 2013
Originally Posted by Destrega: I never ever want to see a promotional video for a render engine again starting with a car render in a studio environment - this can even look good in scanline, it is SO unimpressive.
You guys seriously did an amazing and impressive job in coding this software and integrate it into max - why present it so weak?
Only thing that got my attention was the support for FlowGraph, that is really nice


Ghehe, agree, but look at the galleries of many CG sites and cars, cyborg chicks and the like is what you see most
On the serious side, it's probably a testing situation where important aspects of the renderer like (inter)reflections, refraction and other shading types are present in one example.
Dull, yes. Functional, yes.
 
  02 February 2013
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