Original Game: Drifters RPG

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Old 02 February 2013   #1
Exclamation Original Game: Drifters RPG

This is a Reconstruction of the Previous Post where many "Miss-Understand Us". All Useless info will now be removed and we will start posting up Progress



Who is Ultimate Eclipse Game Team?

In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and Díjarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founded is interesting in creating a game. We will create a better group name later.

U.E.G. is a gaming development team founded by Díjarni Braithwaite. While he has limited experience in game creation, (does anyone really when they first start?) he has spirit. He has creativity and most importantly he has me and his brother.

My name is Sollo Reacon, and I'm the project manager, I've had previous experience in creating game. Also I've obtained experience in modeling, and Special FX in various software (No professional experience).

Demar is the team programmer (Not the greatest but he can handle some the basics stuff we need for beta), also level designing, even a little modeling and he can do rigging. He has experience in creating games.


What is Drifters: Legend of Ultar?

A Magical Fantasy based MMORPG about pirates who got ship wreck in an abnormal storm and awoke on a strange Magical Island called Avalon. Confused and clueless as how to get home these pirates find themselves in the middle of a war happening on the Island where the natives are fighting over an ultimate power source. These pirates (players) must now choose a Fraction and fight in the on-going war which is happening on the island. They are now branded as the ďDriftersĒ, so now the war between the Drifters has begun.

Storyline removed and replace with short description.


Gameplay

You are the pirates, so now you must pick a side to fight for, pick your character, develop you skills and spells and lead that side to victory. (In a nutshell)

The Detail Explanation isnít need because WE ARE NOT BUILDING THE FULL MMO IN UDK.

What we will be building is an RPG TECH DEMO of the MMO game NOT the FULL MMO GAME ON THE UDK. It is possible but itís a lot of stress no one has time to put up with.

We have an In house team which is focusing on our engine details but we will need a team ready for when they are ready. Also this tech demo will help us to get funded in finish the big stressful project.

So once again this is a small RPG Tech Demo of MMO. NOT the MMO Game, but full Version will be an MMO game.

Note:We are also planning to develop this Tech Demo into a Single Player game and market it. Its our goal for getting money to pay of team and finance the big project.
Realistic no one is going to work on a tech demo which ain't going to make them no money, we will not be wasting your time nor skill, we will develop the game into a Nice single player game and market it. This way we get money to continue working on game.


Focus for RPG Tech Demo

We will create a small story are of game, here is its Storyline:

->Cinematic scene of pirate ships fighting then a storm appears and sinks both ships in.
->Player Wakes up on beach of strange island walks around a bit <- Current Focus Area
->Then comes to a path way which leads into a forest.
->As Player progress along path he comes to ruins of a village at the end of path.
->Player now come in contact with a Native girl and is asked to save her from the creature trying to attack her (with her magic she creates a weapon depending on class)
->Player fights off creatures (level up)
->Girl now leads player to Her Village outside forest
->Player enters village, do a few things then head outside
->Player now has to complete the mini quests received in village outside village
End of game Tech

Simple yet allow us to create an Environment, Creatures, and most importantly Gameplay Mechanics.

The Tech Demo will only focus on the Circle of Mages side of island or territory (forest side of island).

But we will just try to accomplish those we can with UDK and leave the ones that require the source code out for now.


What Can You Get Out Of This Project?

While we cannot directly pay you for your services and help, there are still many ways in which you will be rewarded.

Guaranteed:
->More experience in your area of expertise, as well as in other areas as you work with our team.
->You will gain friendships that won't be forgotten. Here at U.E.G, while we are quite serious about our work, we spend a lot of time having fun talking with each other and developing new friendships.
->Your portfolio will grow in size and skill.
->Ability to improve in areas that you may have wanted to improve on, but haven't had the help or time to.

Possible:
->Royalty percentage once we sell game!
->Or payment once we get funded!


What We Are Currently Working On:

->The Storyline for Tech Demo. (We have the skeleton of story for tech demo now to focus and adding some meat to the skeleton one area at a time)
->Game Design Document is making some progress. (Working on the gameplay aspects and mechanics)*
->Character Concept Art is in production. (A few is complete)
->First area, the beach. (Underway)

*: Game Design Document will not be handed to anyone but programmer for these reasons:
1. We don't wish to confuse you with Tech Demo and the Original MMO (Anyone beside programmer)
2. Programmers need to analyze the data so we can see what is possible in tech demo.

We will give to all other members an Project Overview Game design which will focus on the Tech demo Info only.


Ultimate Eclipse Game Team Members:

Díjarni Braithwaite
Role(s):
Main Story Writer
Head Project Manager

Sollo Reacon
Role(s):
Assistant Story Writer
Co-Project Manager
Lead Artist
3D Modeler (Hard Surface)

Demar Swack
Role(s):
Co-Project Manager
Lead Programmer
Rigger
3D Modeling (Hard Surface Only)

This Member Ask That We Do Not Disclose His Name
Role(s):
3D modeler (Organic)

Wong
Role:
Character Concept Artist

Christian Stewart
Role: Network Programmer (working on server meanwhile we do single player Tech Demo)

Darren Craig Tucker
Role:
Level Design and 3D Environment Artist

Melody Cuthbertson
Role:
3D Environments Assets Artist

Victor Lammert
Role:
Environment Concept Artist

Eugene
Role:
3D Environment Artist And Level Designer

Dario Furlan
Role:
Character Modeler

Our work



What We Are Looking For:


Are we will be keeping our team as small as possible, in order to maximize the royalty to members.

All we will be needing now is a Animator in about a 2-3 weeks, Music composers (not needed at the moment but can send you applications to us still) and we decide to go with Etreme Audio Recording (E.A.R) as our sound designers


Unreal Script Programmers
->Must have proficient UDK knowledge and experience.
->UnrealScript knowledge is imperative and/or Kismet.
->Ability to work with us to make our interesting gameplay for this RPG.
->Experience is imperative, in RPG games specifically would be amazing.

In you aren't that experience and want to give it a shot contact us we will Sit and discuss.

If you are a programmer and will like to contact us please contact our lead programmer

Demar Swack:

Skype Name: wizzkidsan
Email: demarswack@gmail.com


We will Also update the post when we need more modelers, riggers, and animators, but for now we just want concept artist and level designer to make our test level.


How To Apply?
If you would like to join our ever growing team, you may contact me via one of these options:

Skype: djarni.braithwaite
Email: support@ultimate-eclipse-studios.com

I sollo will be unavailable for a while please contact Head project manager. if you pm me please include an email so i can give to project manager.

Note Again: We will be only be creating a RPG Tech Demo of our MMO on the udk not the Full MMO.
Once we start getting our concept art, we will post the work down here.


If you would like to Know More about Ultimate Eclipse Studio you can visit www.ultimate-eclipse-studios.com or simple email support@ultimate-eclipse-studios.com and ask for more info.

Last edited by uesteam : 02 February 2013 at 11:02 PM.
 
Old 02 February 2013   #2
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