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Old 02-16-2013, 01:19 AM   #1
HapZungLam
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Patrick Wong
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How can I put a colour texture into scalar value?

I came from softimage background. Softimage mental ray will automatically put a colour->scalar node in between to convert colour information into scalar. However in Maya, it doesn’t seem to have such convertion node. Do I even need one? Do I just load in a texture file from scalar value?

Eg: the shinyness of a material. I want to drive it by a texture instead of values.
 
Old 02-16-2013, 02:13 AM   #2
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look for the luminance node
 
Old 02-16-2013, 04:45 AM   #3
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haha it works, exactly what I need. Thank you so much
 
Old 02-16-2013, 04:45 AM   #4
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