Vehicle: Aston Martin 2

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Old 12 December 2003   #1
Aston Martin 2

Aston Martin
Alexandre Humbert,
Old 12 December 2003   #2
Nice car. What prog. did u use for this piece?
Personal Site
Old 12 December 2003   #3
thanks, " Alias Studiotools "
Alexandre Humbert,
Old 12 December 2003   #4
I guess that you used polygons ? IS alias studio tools close to maya? Whats the difference? And can u post a real picture of that car please? So i could throw in some suggestions.
Personal Site
Old 12 December 2003   #5
Looks good. What's the plan for the piece?
John Athayde
Meticulous |

Mesh Warping in Shake Macro
The Sandbox - all CG short film from 2005
Old 12 December 2003   #6
Nice but the glass ... ! not good!

Fruit & Vegetable
Old 12 December 2003   #7
I think the model is really good, but the texturing needs alot of work:
- The glass doesn't look real
- the car(paint) itself looks fake too (make it more reflective)
Try to put it in an enviroment and use hdri, that might work...

good model man!
«It is the supreme art of the teacher to awaken joy in creative expression and knowledge»
- Albert Einstein
Old 12 December 2003   #8
There is no picture of this Aston, because it doesn't exist really: I made up a car that looked more thoroughbred to me, a mix of the Vanquish DB7 Aston and of the AMV8. Right now, I am doing a realistic integration that I will post very soon, and I think that the headlights and the body will then look more real.
Alexandre Humbert,
Old 12 December 2003   #9

great work !!!
Old 12 December 2003   #10
very nice work!!!
Old 12 December 2003   #11

Last edited by tumbi : 12 December 2003 at 03:06 PM.
Old 12 December 2003   #12
seriously, send this to austin martin, one of the best concept cars I have seen in a long long time
My current projects on cgtalk:

My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
Old 12 December 2003   #13
I agree with ik-vleig- great model, but the texture could use some work if you want it to be a little more photorealistic (if that's what you're going for). I am not sure how similar StudioTools is to maya, but if the shading system is somewhat the same then a good method for car paint is to create a ramp shader for reflectivity, create a samplerinfo node for FacingRatio, and attatch this to the ramp's V coord. This simulates the Fresnel effect and makes the surface more reflective the more of an angle it's at.


The Fall
Old 12 December 2003   #14
Thanks for all these encouraging mmessages; I have already sent some images to Aston Martin,and they haven't answered yet; I guess the mail address didn't touch the right persons, and today, if you don't feel concerned, you just throw the mails to the trashbox...Now, as for modeling, I used nurbs. There is no retouching, the images are direct rendering. Actually, for carpaint and glasses, Iam going to use Maya, which will enable me to make renderings on Mental ray in HDRI. Studiotools is the design software of Alias, the maker of Maya. Thanks again for your messages...
Alexandre Humbert,
Old 12 December 2003   #15
buddy thats one helluva car, your model and the actual one. being a fan of astons and jags i can tell you put effort into the body's details. I have to say that the black render is too dark to show all its lovely form, also the beige suits the aston much better.
PLease have a peek at my WIP car:
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