Converting Biped from Freeform to Footsteps

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  02 February 2013
Converting Biped from Freeform to Footsteps

Hello Guys,

Whats troubling me is that whenever I successfully convert my Biped from freeform to footstep mode and I then create the animation for my footsteps, my previously created animation from freeform is offset. The motions that were recorded in the freeform mode are always somewhat out of place.

Well so far it is really troublesome to then always go over the animated movement and correct it as good as possible. Bottom line is that there is some sort of mistake I do. Using sliding keys instead of planted keys makes the whole "offset" slightly less grave but as you will see adjustment is still needed.

I attached some screenshots so you can see for yourself. As you will see it is merely the animation of the footsteps that meshes up my previous animation.

I would very much appreciate some advice.
Attached Images
File Type: png Before Conversion.PNG (33.8 KB, 5 views)
File Type: png Planted Keys Set.PNG (51.0 KB, 5 views)
File Type: png Motion Offset and Footsteps Animated.PNG (34.7 KB, 4 views)

Last edited by XxXParadiceXxX : 02 February 2013 at 01:40 PM.
  02 February 2013
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