12 December 2003 | |
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Frequenter
student
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bob wip
um a mate gave this model to make so yeah here it is
2462 tri's ![]() first go at textureing a human 256 by 256 yeah i need practise ![]() C&C |
12 December 2003 | |
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A Cat
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Sweden
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you should consider using your polygons more efficiently. like the belt buckle... theres no point really using so many polys on that when you can just use a plain "box" shape and then texture it to look like a buckle. that would give you a lot of polys to use on the characters overall shape.
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TOOLS: Maya, Photoshop, Wacom tablet, Digi.Cam., Internet Modeling advice article for games modeling What makes game art interresting? |
01 January 2006 | |
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Expert
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