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Old 02-06-2013, 09:33 AM   #1
Gloor
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Next Maya out soon - any previews out there?

Hello guys,

I would expect the next maya to be out soon so was wondering if there are any technological previews as they sometimes post. Have you come across any of them?
Also, if not what would you like to see in the next version?
 
Old 02-06-2013, 09:56 AM   #2
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With Marc Petit gone and the SI team reshuffled + a decent amount of devs fired, Maya 2014 may come later than expected.

It probably will be a rebranded 2013.5 version anyway with a couple of little feautures added. Rumour is they're trying to port ICE from SI to Maya. But it sounds too ambitious to me to make it into the next release. We'll see.

To add my whishlist:
- Consolidation of editors, especially animation editors.
- Stretchmesh like deformer
- GPU driven & Node based particle/fluids/ncloth and nRigid
- Decent retopo tools like topogun
- Real world units based workspace and workflows to standardize
- Naiad integration
- mudbox integration
- Arnold/Vray integration etc. etc...
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Last edited by mustique : 02-06-2013 at 10:21 AM.
 
Old 02-06-2013, 12:42 PM   #3
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Isn't ICE something similar like DMM or is that Lagoa? I thought that ICE was just another thing for dynamics etc. that was nice in softimage. (never used SI so have no clue )) )
Hmm, I missed the news about the shake up. Interesting.
Well I hope they will tweak the UI for retina displays, Yes I would love graph editor redesigned a bit and would be nice to have FULL multithread support for everything. Including things like play for animation (its is CPU mainly, right?)
 
Old 02-06-2013, 02:12 PM   #4
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Mustique: 2013.5 is already out. ICE port from SI to Maya is just that a rumor, nothing else. One thing I would like to see it the fusion of display and render layers into one plus having the ability to create folders within the layers like Photoshop. The current setup stinks.
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Old 02-06-2013, 02:12 PM   #5
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ICE is a node base dynamic system which gives you a lot of access to low level data. It's very close to how one would work in Houdini so it's really great. If there's anything close in Maya it would be SOAP.
 
Old 02-06-2013, 03:01 PM   #6
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Lots of maya devs got fired?? I didn't hear that one. The last I heard the ICE team had moved to Maya, but I've nothing about any maya devs getting axed. Any sources on that?

Also, what the hell happened to XGen? Autodesk licensed it from Disney, like, 2 years ago and not so much as a mention of it since. When the heck is going to show up in Maya?? That would simply be huge for Maya's fur/hair pipeline. Considering the fur grooming tools haven't seen a significant update since version 2 (and it sucks balls), it would be welcome to see that finally show up.
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Old 02-06-2013, 04:51 PM   #7
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The only way to know what is coming in Maya 2014 is to be on the beta.
I think it is a cool release, but obviously I am very biased
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Old 02-06-2013, 05:21 PM   #8
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Quote:
what the hell happened to XGen?


Didn't this infringe on Shave'n'aHaircuts patent?
 
Old 02-06-2013, 06:06 PM   #9
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man, fuck that guy and his patents. Especially considering how he's making a sculpting system - you know, the 50th sculpting app out there that would never be possible if Pixologic had patented that shit.

as for 2014 - it's shaping up really nicely but obviously I can't say anything else.
 
Old 02-06-2013, 06:15 PM   #10
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ok guys, those of you who have tested it. What release would you compare it to then just so we can get excited ))
 
Old 02-06-2013, 07:59 PM   #11
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Oh, oh, is QT replaced by something a bit more customizable color wise and less cumbersome overall?

I had to fire up 2009 the other day. So crisp and responsive.

Other than that I suppose Maya's fx/dynamics system could use some stability upgrades, caching particles in particular. Just running particles with instancer proved to be very unstable lately. Of course, I am still using 2012 so maybe that is the problem.
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Old 02-06-2013, 08:03 PM   #12
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Quote:
Originally Posted by Gloor
ok guys, those of you who have tested it. What release would you compare it to then just so we can get excited ))


I would say that at this point in time, 2014 looks most like 2015.
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Old 02-06-2013, 09:10 PM   #13
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Keeping my fingers crossed here for more Viewport 2.0 improvements. I'd love to see Strokes supported for one thing.

Cheers,
Brian
 
Old 02-06-2013, 09:24 PM   #14
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as far as i know, and got some info, maya 2014 is slow...

if they lied me, then i lied to u guys, but i dont think they lied at all

cheers
 
Old 02-06-2013, 11:32 PM   #15
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Quote:
Originally Posted by Gloor
ok guys, those of you who have tested it. What release would you compare it to then just so we can get excited ))


It's looking good. Maya development over the short term (2014), and the longer term (>2014) certainly has me rather excited.
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