How do you make (and apply) Separate game animations?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
How do you make (and apply) Separate game animations?

Hi all.
My name is Michael and I'm a second year design student focusing on 3d modelling in 3DS Max.
Recently I created this little guy in my spare time:

He's a little choppy I know, but I want to use him as I learn different aspects of creating games- probably in Unity. I know how to set up a CAT rig and create a basic walking/ running animation. My question is this- how do I save individual animations (walking, idle, jumping) etc in 3ds max- and how do I switch between different animations ive created or saved? I cant find info on how to do this anywhere! Thanks!
  02 February 2013
Hello Michael,

Most animations are done as separate files, exported from the animation package, and then applied to a character file that is placed into a game engine (such as Unity or UDK). Common animations would include a walk, run, stand, attack, death, jump, fall, land, etc.

Many animations blend out of an into a common pose, usually a stand pose. The game engine then plays the correct animations in the order set up by the designer. The result is a series of different animations playing in such a way that the character appears to be performing one fluid action.

I hope that helps.
Floyd Bishop

YouTube Channel
Char Maya Character Rig
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:50 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.