|02 February 2013||#1|
Lionheart Creations Ltd.
Join Date: Jul 2008
Importing a 3DS Mesh is invisible in Max 2012 in Wireframe
I have a team member that creates mesh for me in Lightwave. I have just gone to Max 2012 from Gmax. In Gmax, I could import 3DS and OBJ formats fine, but in Max 2012 32bit, when I import a 3DS in, the Wireframe is invisible, while the Shaded view is fine.
Does anyone know what might be going on and how to repair this?
|02 February 2013||#3|
Frog of the posts
Join Date: Sep 2002
sounds like all edges are set to invisible when written to the 3ds file by the exporter
Maybe the exporter has some options to set to correct this...
For the existing files you can go to edit mesh->edges, select all edges and make the visible ( somewhere in the modifier there's a button for this)
Needless to say you will loose some of the geometry's info doing so...
So switching to obj format as darthviper suggested is probalby the best
3ds is an obsolete and limited format ....
|02 February 2013||#6|
Join Date: Sep 2003
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