Headphones- Cinema 4D and VrayforC4D

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Old 02 February 2013   #1
Headphones- Cinema 4D and VrayforC4D

Welcome.
Someone has an idea how to model this element of headphones? Cinema 4D
Thank you in advance for your help.
Attached Images
File Type: jpg headphones.jpg (48.8 KB, 13 views)
File Type: jpg hp.jpg (68.1 KB, 15 views)
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Vray Engine Studio

Last edited by VrayEngineStudio : 02 February 2013 at 02:28 AM.
 
Old 02 February 2013   #2
A mix of cutting local details for the large creases and normal / bump / displace or simple texture for smaller creases, because those would require a lot of geometry and crank up render times.
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Old 02 February 2013   #3
Wink

Originally Posted by Psyk0: A mix of cutting local details for the large creases and normal / bump / displace or simple texture for smaller creases, because those would require a lot of geometry and crank up render times.

Tutorial? Link?
I thought about using Displacer Object
http://scr.hu/0uae/0as4f
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Vray Engine Studio

Last edited by VrayEngineStudio : 02 February 2013 at 06:02 PM.
 
Old 02 February 2013   #4
Hey man,

You might be able to get an ok result with the deformer, but if you really want this to look right, you'll need to do it by hand. Try adding a few additional edge loops, grab like every 3rd or 4th point, and scale inwards.

Your bevels are too rounded, and your ear cushions are the wrong shape. Its important to get the bevels tightened up so you get a nice flat and straight highlight across the flat part of the plastic. I think you can select your edges, hit . and drag your mouse left to right to harden them. Your also missing the B logo on the ear.

-AJ
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Old 02 February 2013   #5
Originally Posted by AJ1: Hey man,

. Your also missing the B logo on the ear.

-AJ

Missing a few more details.

I used Inner Extrude tool. A few tricks and you're done!
Thanks for your help and best regards.
Attached Images
File Type: jpg Monster-Beats_0002---copia_0003.jpg (94.4 KB, 11 views)
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Last edited by VrayEngineStudio : 02 February 2013 at 03:53 AM.
 
Old 02 February 2013   #6
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