AO Maps, 30 parts, 3 textures?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  02 February 2013
AO Maps, 30 parts, 3 textures?

Hey all,

Question: Why does Max 2012 create 30 AO maps when I have say 3 Materials? (30 Parts, 30 parts selected, 3 textures for all 30 parts). Max is making an AO map for each and every part, instead of for each Material.

Is there a way to compress all renderings for each/all parts into one, single AO map for each texture?

I am using the Scanline renderer as I cannot get the Mental Ray Renderer to function correctly.

Many thanks for any advice.
  02 February 2013
I know. It's really annoying when rendering textures for game models. Render to Texture has no idea you might want all (or some) of your objects to render to a single map. It's dumb. It just renders per object.

All you can really do is attach all your objects together that share a given material, render the texture then reload the orginal scene from before attaching. Once you have your maps you can do what you like with them.

There's a few external tools that deal with this better. Xnormal probably will, but I'm not sure.
  02 February 2013
Hey Robin,

I had just heard this 2 days ago from another forum. arrgh.... I had thought that it could do this, but I guess not.

xNormal does the same thing, and only one material/object at a time according to its maker. I emailed him on this before I purchased 3DS Max. The main reason I purchased Max was for AO maps. :S Looks like its going to be a hard road to plow.

  02 February 2013
Yeah that's a pity. It seems most programs are written assuming one map per object. That's not much good if you're doing something like lightmapping.

It's not free, but maybe look at Flatiron if you plan to do lots of baking.

Not sure if it'll do what you want, but it might do.
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:04 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.