Renders Shrapnel into pieces?

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  02 February 2013
Renders Shrapnel into pieces?

Hey all,

My render seems to have an issue with the object being rendered. The fuselage has plannars mapped from several sides.

Is there a way to repair this so that the renders return to normal?

  02 February 2013
Could be flipped faces. Unify the normals or use a 2 sided material.
  02 February 2013
Hey Scrimski,

I just tried it with Scanline and all is well. Seems Mental Ray has an issue with the fuselage.

I'll try restting the Normals.
  02 February 2013
If you use MentalRay and Raytrace acceleration BSP2, try using the old BSP and see whats happening?
3D Engineer at MHWirth
Aker Solutions
  02 February 2013
Originally Posted by tassel: If you use MentalRay and Raytrace acceleration BSP2, try using the old BSP and see whats happening?

Roger that. I'll check that too.

  02 February 2013
I'm guessing you're using projection and render to texture? If so, make sure that your objects aren't exactly in the same space, if they are then it can produce errors like that. I'll usually make a Push modifier on the mesh and move it slightly and render the maps.
The Z-Axis
  02 February 2013
Did you try "Force Two Sided Render"?
  02 February 2013
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