Triangle form out of quads in a tight area?

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Old 02 February 2013   #1
Triangle form out of quads in a tight area?



So I got a request from a friend to sculpt and retopo a concept piece for a lego character. Sculpting it was easy enough, but I'm stuck on this part. I can't find a good way to wrap these hard edges with good topology. I mean, it doesn't really matter since it's not going to bend but I'm doing it for practice... How would you guys suggest I make solid loops for this to get that nice hard edge and flow into all the other stuff? Thanks...
 
Old 02 February 2013   #2
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