"Enum" type Attribute problem.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2013
"Enum" type Attribute problem.


I wrote script that is adding attributes for a locator selected.
It seemed that script worked well.But Enum type attribute's nice-name
was change when I select again the locator.

Does anyone have the solution for this problem?


import pymel.core as pm
from pymel.core import *

aExisted = None;
oOBJ = pm.selected(type="transform")[0];

if( pm.hasAttr( oOBJ , "TAG" ) ):
pm.deleteAttr( oOBJ + ".TAG" );

pm.addAttr( ln="TAG", numberOfChildren=2, attributeType="compound" )

pm.addAttr( nn="Project" , ln="sPrj" , dt="string", parent="TAG" )

aCat_list = "Character=1:Monster=2:Environment=3";
pm.addAttr( nn="Category" , ln="sCategory", at="enum" , en=aCat_list , parent="TAG" )
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:11 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.