CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-28-2013, 10:30 PM   #1
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Realtime Character Morphing

Hey everyone,

I'll be posting updates of my thesis progress on this thread.

The aim is to create a realtime morphing character taking inspiration from James Heller (Prototype 2), Clayface (Arkham City) etc.

At the moment concepts have been produced and the basemeshes are being created.


Concepts for the character:









After talking to Jared Fry (Lead Character Artist on Prototype 2) it was clear that mesh swapping is done instead of morphing these characters. So taking this into account the first 3 concepts will be swapped onto the character and then morphed into place (giving a growth effect) and the last will be a morph target changing the structure of the face.

Last edited by SteveT211 : 01-31-2013 at 10:56 PM.
 
Old 01-28-2013, 10:40 PM   #2
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Here are the basemeshes so far:








Last edited by SteveT211 : 01-31-2013 at 10:57 PM.
 
Old 02-03-2013, 02:40 PM   #3
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Here is a test video going through the transformation process i will be following.

http://www.youtube.com/watch?v=8KoFGxAv4bA
 
Old 03-10-2013, 08:01 PM   #4
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Thanks for that Jon, I'm using Max so i don't know if it's the same, i'll look into it!

Some progress, I have started sculpting the basemesh. The goal is to have the same features as Megan Fox. At the moment i think it is lacking so any crits would be good.

P.S. I haven't started the ear yet.

 
Old 03-10-2013, 08:03 PM   #5
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
I have been testing the workflow of creating a modular pawn in UDK lately with test assets.

I have now managed to create an Archetype of the ModPawn class, so now each asset can be hidden or unhidden from the same menu.



 
Old 03-10-2013, 08:05 PM   #6
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
These are the two ladies i am referenceing for this project, megan fox for the face and jessica ennis for body proportions.






Some improvements to the face:




And some progress on the body:
 
Old 03-10-2013, 08:06 PM   #7
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Major Breakthrough! (In my opinion)

Modular pawn is now playable AND I am getting to grips of controlling it via script.

When the player spawns all assets are visible, I need to find a way to stop this from happening.

Anyway I have set up 2 functions, Swap changes the assets to spheres while Swapback changes them all to cuboids!

Success!

http://www.youtube.com/watch?v=D1uXbgyRS8E
 
Old 03-10-2013, 08:06 PM   #8
SteveT211
New Member
 
SteveT211's Avatar
portfolio
Stephen Trimble
Stafford, United Kingdom
 
Join Date: Mar 2012
Posts: 11
Just fixed the problem at the beginning by using a PostBeginPlay function to hide the assets i don't want visible on spawn.
 
Old 03-10-2013, 08:06 PM   #9
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:48 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.