CGTalk > Software Specific Forums > The Foundry Modo
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 01-23-2013, 12:57 AM   #1
Sebasvideo
Guest
 
Posts: n/a
Footage integration in Modo?

Hello, I recently started using Modo 601, and I had tried Lightwave 11 for a few weeks before it, but other than that I have no experience with 3D design, so sorry for the obvious newbie question.

In Lightwave I was able to bring either an uncompressed video or image sequence exported from After Effects and use it as a backdrop. This allowed me to preview what a 3D object would look like on real footage when it was finally rendered, and even render it along with the footage if I wanted.

In Modo I can't find a way to do that. I can set a backdrop item in the Items tab and assign it to the camera viewport, but it will only display in OpenGL mode. If I turn on Ray GL, it goes away. Same thing if I render with F9 or preview the item with F8. According to the manual, that is the normal behavior, so I was wondering if there is any other method or a workaround to show the footage at least using Ray GL, even if it doesn't show in the final render. Showing it in Open GL is still useful for all the geometry, but there's gotta be a way to preview what the final render will look like over the footage, especially for all the things that only render in Raytracing like for example a shadow catcher and certain textures.

Thanks
 
Old 01-24-2013, 11:41 AM   #2
ezekiel66
Know-it-All
 
ezekiel66's Avatar
portfolio
v j
3D Artist
Germany
 
Join Date: Oct 2004
Posts: 422
You need to assign your image sequence to the Environment (shader tree tab, Add Layer -> Image Map -> Load Sequence). If its a movie, you need to create an image sequence from it first.

Select the image sequence in the shader tree, then go to the "Texture Locator" tab. In the Projection Type drop-down menu, select "Front Projection", then select the render camera in the drop-down menu below.
 
Old 01-24-2013, 11:41 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:08 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.