Terrain Plugin for 3DS Max update, 2013 version released plus Unity scripts.

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  01 January 2013
Terrain Plugin for 3DS Max update, 2013 version released plus Unity scripts.

We have just released the 3DS Max 2013 version of the Terrain plugin, the full version of the plugin also comes with the Unity scripts that allow easy importing of terrains generated via the plugin into Unity along with the generated texture, it also allows the importing of Terragen files. The 2013 version of the plugin is available now on our website with a demo version also available to try.

The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The elevation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains.

The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc.

Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.

The Terrain plugin is available for Max 2008, 2009, 2010, 2011, 2012, 2013 both 32 and 64 bit version. Please note you require an internet connection for this plugin to work as it streams the data it needs directly from the internet. More information as well as a limited functionality demo is available at http://www.west-racing.com/mf/?page_id=2979

Some examples of meshes built in a couple of minutes using the plugin including texture generation, Click the image to play the video.

And a Quick Start to the basics of the Plugin again click the Image to play the video.

Quick modelling tour of Italy

  01 January 2013
The plugin looks great. Any plans for a Maya version?
If not, buying a 3dsmax seat just for this almost seems justified with the amount of setup time it will save us.
  01 January 2013
No plans for a Maya version at this point, sorry about that. It might be worth getting a single seat of Max as you say we have one customer who purchased the plugin who reports that what used to take two and half working days to do is now done in a matter of minutes so if you do work with DEM files and or want to create real world locations and texture them then the plugin will certainly save a lot of time, even NASA JPL use it.
  01 January 2013
Thanks for the response. I'll look into buying a max seat. Thanks.
  01 January 2013
Off course you are not just limited to satellite imagery for your textures, you can take full advantage of the power of Google Earth layers to visualize other data for example below after a request from a Tourism company as to whether they could model map and historical info we did a quick 5 minute test of a part of Scotland.

  01 January 2013
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