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Old 12-26-2012, 09:56 AM   #1
bop181
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Exporting Mesh deformations from 3ds max to fbx?

Hi guys! I `m still looking for solution how to export from max Skin wrap or skin morph or other deformations like a skin sliding(SkinFX cat muscles) to FBX . I have a situation when the pants must be deformated by shoes whne foots are rooling. There are some solutions that works but doesn`t suported by fbx. Maybe you,guis, knows any plugins for this situation or something other

http://view.xscreenshot.com/41acdd3...13477a613c88adf screen of what I mean
 
Old 12-26-2012, 09:56 AM   #2
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