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Old 12-23-2012, 03:08 AM   #1
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George T
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Trouble with Seams in CS6 Extended 3d

Hi,
I am new to painting in 3d and am trying to get past a fairly large amount of glitches I keep encountering. Every time I try painting certain areas where the UV's are split apart, like the inside of this nostril, I get a lot of area like in the image where I move the brush tool over and it has no effect. Also, I see bits and pieces of the intended color on the outside of the nose.

I've already tried using reparametrize UV's/fewer seams but that doesn't seem to be fixing the issue.

I am planning to do this texture exclusively with 3d painting in CS6 so how can I just make these seams stop being an issue? Is there some tool in Maya 2012 that can create a UV Map with no seams? (except for the edge seams)

Thank you in advance.
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Old 12-24-2012, 09:07 PM   #2
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Dylan Saunders
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Have you tried painting on a layer instead of the object itself?
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Old 12-27-2012, 06:40 PM   #3
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Actually, after further inspection, Photoshop CS6 extended has a major bug in which it unwelds polygons along the uv seams.

Haven't found a fix for it yet.

http://forums.adobe.com/message/4947564#4947564
 
Old 12-29-2012, 11:01 AM   #4
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That's a good find.
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Old 12-29-2012, 02:05 PM   #5
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Yeah, apparently the Adobe 3d team is gone until after the new year but in a few days I will definitely try to get an answer as to what they intend to do about this bug.

Correct me if I'm wrong but from what I saw in videos on youtube, this wasn't a problem in earlier versions of Photoshop extended.
 
Old 12-29-2012, 02:06 PM   #6
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